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A new Stargate team embarks on a dangerous mission to a distant galaxy, where they discover a mythical lost city -- and a deadly new enemy.
This episode is part one of two, followed by "Rising, Part 2"
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A new Stargate team embarks on a dangerous mission to a distant galaxy, where they discover a mythical lost city -- and a deadly new enemy.
This episode is part two of two, following by "Rising, Part 1"
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The team finds themselves in mortal danger when their puddle jumper ship becomes lodged in the Stargate.
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After a series of run-ins with the Wraith, the team begins to suspect their Athosian allies of having a spy in their midst.
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Sheppard and the team visit a world where no one is over 24 years old -- because of a ritual suicide practice they believe keeps the Wraith at bay.
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The team finds a world whose people are on the brink of a discovery that may make them immune to the Wraith feeding.
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McKay's efforts to harness the energy of an alien planet's atmosphere allows for a return trip to Earth -- but the team may not be able to return to Atlantis.
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When a massive storm threatens the city, Atlantis is evacuated -- only to be taken over by the team's newest enemy.
This episode is part one of two, followed by "The Eye"
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Major Sheppard plays a dangerous game of cat and mouse with soldiers who have seized control of Atlantis and taken Weir and McKay hostage.
This episode is part two of two, following "The Storm"
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Sheppard's team investigates a downed Wraith ship, and find themselves stuck on a planet with a lone Wraith survivor.
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Nearly a third of Atlantis's residents are infected with a deadly virus that causes hallucinations and death, forcing a lockdown of the city.
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A woman is found in suspended animation in Atlantis, and the team is shocked to see that it is Dr. Weir herself, who tells them of her trip 10,000 years into the city's past.
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