Industry critics and expectant fans have long wondered whether Stargate Worlds will ever see the light of day, or whether the ambitious title would go the way of the failed Stargate SG-1: The Alliance. The studio has faced severe cutbacks, layoffs, and difficulties making payroll over the last year, with even Stargate executive producer Brad Wright expressing concern last spring that the game may never be completed (story) — prompting Firesky / Cheyenne Mountain to fire back with a rebuttal that, despite its lack of communication with the public, work on the game was still progressing.
As a brand new company with no product on store shelves to generate income, Firesky has had to support years of development through private investors.
So why release Stargate Resistance now, when the studio is still working on the long, long-term project Stargate Worlds? The MMO was once upon a time forecast for a 2008 release, and now has no end to the development process in site — or at least not made public yet.
“Cheyenne had a top team developing a persistent online shooter when the economy went belly up, and our funding dried up,” Resistance producer Kathryn Dutchin told GateWorld. ” Since Worlds, at that time, was at its peak burn, and very expensive, and we were also facing some of our toughest technical challenges with that title, to make it robust and ready for market, it became impossible to sustain the team, and other studios as well.”
The shooter was a secret side-project, in other words, which had to be shelved in favor of Stargate Worlds when the studio lost much of its funding.
But because SGR is not as enormous a project as the MMO, it could be finished and sent into the market more quickly — resulting in a much-needed revenue stream in an industry taxed by the global economic crisis.
“Since we are privately funded, our investment group felt very strongly that a title be released within a short time frame,” Dutchin said. “But with funding dropped so low, there was no way at that time to finish Stargate Worlds within that time frame, in any capacity that would serve the fans and the game well. So, building and releasing Stargate Resistance became the best option for Cheyenne, and its investors, to ride out the economic wave, and keep Stargate Worlds on the top tier it deserves.
“Over the last months working on Resistance, the team has had enormous fun, and we’re very excited about this title. I know all teams say that … but you should come visit us at play-test time! We’re no less anxious to finish Worlds, but this title has been a blast, and we’re excited to see it becoming ready to ship.”
Visit StargateResistance.com now, and check out the game’s official FAQ to get more of your nagging questions about Stargate Resistance answered. While we wait for 2010 and the first video game to be released for the 12-year-old television franchise, stay tuned to GateWorld for more from Firesky in the days to come!
(Extra-big thanks to Aaron for the tip!)