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Major Gus Bonner must flee Earth when he is falsely accused of a crime, and leads a team of young cadets from world to world -- hoping to one day return home.
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A major in the U.S. Air Force, Bonner commands a team of S.G.C. cadets who become fugitives from Earth. At 50, the rebel has mellowed a bit, but there's plenty of fight left in the old guy. Gus goes by his gut instincts and is drawn to the allure of exploring distant worlds.
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Major Bonner's niece, Stacey is a martial arts expert and "by the book" Air Force cadet. For the first eighteen years of her life, she grew up with little direction or structure. Now she has become an expert in the martial arts and presents a front of no-nonsense control. Stacey is the backbone of the trainee group.
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At 18 Harrison is a low-key, a wise-cracking cadet. A dedicated science fiction fan, Harrison grew up dreaming of space travel. If he weren't so handsome and athletically gifted, he'd be the classic nerd who thinks he's an outsider.
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A Native American cadet, Seattle is street-smart and a gifted empath. Dark and mysterious by personality, she was raised for the first half of her 18 years on a Native American reservation. After moving to the inner city she became a street-smart gang member, then entered the Air Force Academy to get out of the ghetto. Seattle, gifted with empathic abilities, users her powers to sense the needs of many of the aliens they encounter.
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Half-human and half-alien, the stoic and secretive Ec'co is the team's brilliant technical expert. Ec'co has grown up a victim of prejudice and as a stranger on his home planet of Earth. Ec'co has channeled his anger over not being accepted into his studies; He can fix anything mechanical. Yet Ec'co still struggles to control the rage within him.
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A mysterious alien with incredible but undiscovered powers, Draga is searching for her people's homeworld. The curious "dragon lady" and maybe-Ancient hatches as a seemingly full-grown adult from the chrysalis found inside an ancient Egyptian mummy. But despite having an adult appearance, Draga is very much a newborn innocent -- unaware of the incredible powers contained in her complex genetic code.
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Da'kyll is the leader of the Tlak'kahn warriors chasing the team. A ferocious, 8-foot-tall reptile, Da'kyll is intelligent, utterly ruthless, and cunningly ambitious. He is driven to find our team and Draga to learn the secret of the Ancients and to use that power to become supreme ruler of the Tlak'kahn.
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The leader of the Nax'kan Council, Hah'lak is cunning and paranoid. The fat, toad-like reptile is a master of the vicious political infighting of the Council, and a cunning and suspicious, almost paranoid opponent.
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A shape-shifting alien, Nephestis has infiltrated Stargate Command posing as Captain Arnold Grimes. Working to destroy the S.G.C., this shape-shifting alien spy is in the service of the Tlak'kahn. Most of the time, he assumes the shape and identity of science officer Capt. Arnold Grimes, but he can assume at will the shape and identity of any living being of apporximately the same physical mass.
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Da'kyll's second in command, Pahk'kal is ultimately motivated by his own ambitions. Pahk'kal fears Da'kyll and behaves subserviently, but his obsequiousness masks his resentment and ambition. Pahk'kal is planning to gain Draga's powers for himself to get rid of both Da'kyll and the Nax'kan Council.
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