Goa'uld shock grenade: Difference between revisions

From The Stargate Omnipedia
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[http://www.gateworld.net/sg1/s2/the-serpents-lair/ The Serpent's Lair] - SG-1 is disabled by a Goa'uld shock grenade, later using the technology to knock out all Jaffa within the glider bay of Apophis' mothership.<br />
[http://www.gateworld.net/sg1/s2/the-serpents-lair/ The Serpent's Lair] - SG-1 is disabled by a Goa'uld shock grenade, later using the technology to knock out all Jaffa within the glider bay of Apophis' mothership.<br />
[http://www.gateworld.net/sg1/s5/enemies/ Enemies] - O'Neill uses a shock grenade to immobilize Teal'c's team of Jaffa, but is unsuccessful in disabling the First Prime, who has anticipated the tactic.<br />
[http://www.gateworld.net/sg1/s5/enemies/ Enemies] - O'Neill uses a shock grenade to immobilize Teal'c's team of Jaffa, but is unsuccessful in disabling the First Prime, who has anticipated the tactic.<br />
[http://www.gateworld.net/sg1/s6/prophecy/ Prophecy] - Jonas as a premonition of a Jaffa attack on Stargate Command, in which they throw a shock grenade through an open Stargate to disable defense personnel.<br/>
[http://www.gateworld.net/sg1/s7/orpheus/ Orpheus] - Rak'nor arms a shock grenade to travel ahead of a team intending to retrieve Bra'tac and Ry'ac from Erebus.<br/>
[http://www.gateworld.net/sg1/s7/orpheus/ Orpheus] - Rak'nor arms a shock grenade to travel ahead of a team intending to retrieve Bra'tac and Ry'ac from Erebus.<br/>


[[Category:Technology]][[Category:SG-1]][[Category:Goa'uld]][[Category:Weapons]]
[[Category:Technology]][[Category:SG-1]][[Category:Goa'uld]][[Category:Weapons]]

Revision as of 02:42, 29 March 2018

Goauldshockgrenade.jpg

Hand-held device capable of blinding and rendering an entire room of individuals unconscious. Shock grenades work with optically-overloading bright light and piercing sound to render their targets immobile. A concealed button the side of the device can activate it for programming. It is then rolled down a corridor or into a room, where it initiates the violent pulse.

KEY EPISODES

The Serpent's Lair - SG-1 is disabled by a Goa'uld shock grenade, later using the technology to knock out all Jaffa within the glider bay of Apophis' mothership.
Enemies - O'Neill uses a shock grenade to immobilize Teal'c's team of Jaffa, but is unsuccessful in disabling the First Prime, who has anticipated the tactic.
Prophecy - Jonas as a premonition of a Jaffa attack on Stargate Command, in which they throw a shock grenade through an open Stargate to disable defense personnel.
Orpheus - Rak'nor arms a shock grenade to travel ahead of a team intending to retrieve Bra'tac and Ry'ac from Erebus.