Z.P.M.: Difference between revisions

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#REDIRECT [[Zero Point Module]]
[[Category:Technology]][[Category:Ancients]][[Category:SG-1]][[Category:Atlantis]]
[[Category:Technology]][[Category:Ancients]][[Category:SG-1]][[Category:Atlantis]]
[[File:Zeropointmodule.jpg|thumb]]
[[Ancient]] power source, cylindrical in shape and containing energy compatible with Ancient technology -- including the [[Stargates]]. A Z.P.M. derives its enormous power from vacuum energy, derived from a self-contained region of subspace time, and has a potential life of many millions of years.
Some Ancient technology requires Z.P.M.s, and the city of [[Atlantis]] relies on three of the units for its primary power generation. A Zero Point Module or equivalent power source is required for a Stargate to establish a [[wormhole]] to a gate in another galaxy. It is possible to construct a version of the device from Earth-based materials, as [[Jack O'Neill]] (under the influence of the Ancients' library of knowledge) once did to reach the Asgard when he needed their aid.
[[SG-1]] first discovered the technology when O'Neill, again under the influence of the Ancients' knowledge, led them to the planet [[Proclarush]] to retrieve a Z.P.M. from [[Taonas]], the Ancients' abandoned base there. They brought it back to [[Earth]] and found the [[Atlantus outpost]] in Antarctica, where the device powered the [[Ancient drone weapons]] that destroyed [[Anubis's]] attacking fleet. The module was later used to power the Stargate for the [[Atlantis expedition's]] long-distance journey to the [[Pegasus Galaxy]].
Upon the Earth team's arrival in Atlantis two of the city's three Z.P.M.s had been depleted, and the third was reaching maximum entropy trying to stave off the ocean around the submerged city with a shield barrier. It is the Atlantis team's hope that additional Z.P.M.s can be discovered in the Pegasus Galaxy, both to power the city's defense shield and to provide enough power to gate home to Earth.
== KEY EPISODES ==
[http://www.gateworld.net/sg1/s7/722.shtml Lost City, Part 2] - SG-1 retrieves an Ancient power cell from Proclarush Taonas to take back to Earth, where it is instrumental in destroying Anubis's fleet.<br />
[http://www.gateworld.net/atlantis/s1/101.shtml Rising, Part 1] - Earth's only Zero Point Module, taken from Proclarush, is used to power the gate for a trip to Atlantis in the Pegasus Galaxy. The team discovers that Atlantis' own Z.P.M.s are failing.<br />
[http://www.gateworld.net/atlantis/s1/102.shtml Rising, Part 2] - Atlantis' last working Z.P.M. is depleted, and the city rises to the surface before the shield fails completely.<br />
[http://www.gateworld.net/sg1/s8/804.shtml Zero Hour] - The Goa'uld Camulus leads Stargate Command to a Z.P.M., which they discover has been tainted so that it will cause a catastrophic explosion if used.<br />
[http://www.gateworld.net/atlantis/s1/106.shtml Childhood's End] - McKay takes a Z.P.M. -- used to power a village's protective electromagnetic shield -- back to Atlantis for study, but Weir orders him to return it.<br />
[http://www.gateworld.net/sg1/s9/913.shtml Ripple Effect] - Reporting their Z.P.M. is depleted, an alternate SG-1 punctures a hole in the metaverse to steal a powered one from another reality.<br />
[http://www.gateworld.net/atlantis/s2/215.shtml The Tower] - McKay powers the star drive of an Ancient city ship to drain the power of the Z.P.M. running it, effectively ending the rule of the dubious Lord Protector.<br />
[http://www.gateworld.net/atlantis/s4/401.shtml Adrift] - The city's Z.P.M. runs desperately low with Atlantis adrift in deep space.<br />
[http://www.gateworld.net/atlantis/s4/402.shtml Lifeline] - Sheppard's team covertly steals a Z.P.M. from the Replicator home planet.<br />
[http://www.gateworld.net/atlantis/s4/412.shtml Spoils of War] - Todd the Wraith reveals that he sent warriors to steal Z.P.M.s from Asuras before the planet was destroyed.<br />
[http://www.gateworld.net/atlantis/s5/520.shtml Enemy At the Gate] - Todd reveals that he has had a scientist working on interfacing a Z.P.M. with a Wraith hive ship, and he has been successful -- using it to engineer a nearly unstoppable super-hive.<br />

Latest revision as of 18:45, 17 February 2016

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