Anti-Replicator gun: Difference between revisions

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[[Category:Technology]][[Category:Atlantis]][[Category:Humans]][[Category:Weapons]]
[[File:Anti-replicatorgun.jpg]]
 
Energy weapon designed specifically to combat human-form [[Replicators]].  The A.R.G. emits a directional energy beam designed to disrupt the connection between [[nanite|nanites]] that make up a Replicator.  A single shot will eliminate a Replicator, causing the enemy target to break down into its composite parts.
 
The handheld device, also known as an "A.R.W." (anti-Replicator weapon), is a more portable cousin of the [[Replicator disruptor]], affecting the molecular bonds of blocks in the same way.  It is based on [[Ancients|Ancient]] knowledge acquired in the Milky Way Galaxy.


[[File:Anti-replicatorgun.jpg|thumb]]Technology which emits a directional energy beam designed to disrupt the connection between [[nanites]]. The handheld device, also known as an "A.R.G." or "A.R.W." (anti-Replicator weapon), is a more portable cousin of the [[Replicator disruptor]], affecting the molecular bonds of blocks in the same way.
== KEY EPISODE ==
== KEY EPISODE ==
[http://www.gateworld.net/atlantis/s3/310.shtml The Return, Part 1] - Colonel Carter issues the first series of anti-Replicator weapons to fight the Asurans. The devices are fast tracked into service when Colonel Sheppard leads an impromptu commando team back into the Pegasus Galaxy.
[http://www.gateworld.net/atlantis/s3/310.shtml The Return, Part 1] - Colonel Carter issues the first series of anti-Replicator weapons to fight the Asurans. The devices are fast tracked into service when Colonel Sheppard leads an impromptu commando team back into the Pegasus Galaxy.<br/>
[http://www.gateworld.net/atlantis/s3/311.shtml The Return, Part 2] - Sheppard's team uses A.R.G.s to retake Atlantis for the Replicators.<br/>
 
[[Category:Technology]][[Category:Atlantis]][[Category:Humans]][[Category:Weapons]]

Revision as of 13:49, 7 October 2017

Anti-replicatorgun.jpg

Energy weapon designed specifically to combat human-form Replicators. The A.R.G. emits a directional energy beam designed to disrupt the connection between nanites that make up a Replicator. A single shot will eliminate a Replicator, causing the enemy target to break down into its composite parts.

The handheld device, also known as an "A.R.W." (anti-Replicator weapon), is a more portable cousin of the Replicator disruptor, affecting the molecular bonds of blocks in the same way. It is based on Ancient knowledge acquired in the Milky Way Galaxy.

KEY EPISODE

The Return, Part 1 - Colonel Carter issues the first series of anti-Replicator weapons to fight the Asurans. The devices are fast tracked into service when Colonel Sheppard leads an impromptu commando team back into the Pegasus Galaxy.
The Return, Part 2 - Sheppard's team uses A.R.G.s to retake Atlantis for the Replicators.