The Atlantis expedition is stunned when a ship full of Ancients returns to reclaim their home. But after the city is attacked the team defies orders to try and save Atlantis from Replicator control — and to rescue General O’Neill and Richard Woolsey, who are trapped in the occupied city.
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I really have an issue with how the Ancients were brought back only to be extinct without a second thought.
It just strikes me as a gimmick.
Out of all of SGA's midseason cliffhangers, this was my favorite.
I love watching SGA .Watching all the episodes again.probably the 4th time now.
This two parter was the point SGA went in one direction, and I went the other. Setting aside the glaringly poor writing with the Ancients, and the attempt to ramp up the Replicator threat, it did no favours to the regulars.
All the indications are there that Beckett and Weir are getting strategically sidelined prior to their unwarranted departures, Shepherd is marked as a maverick again and we are reminded that Teyla and Ronan are both bolt on characters. It's annoying how they are shoved to one side, then picked up again like spare baggage!
Even Woolsey and O'Neill feel strangely out of place in a story that implies a series struggling to work out where it's going, having squandered other supporting characters.
Comparing this two parter to SG1's final episodes, something was definitely lacking. Knowing what was on Atlantis's storyline horizon here on Gateworld I know I made the right choice for me. Atlantis was no longer the lost city. It sadly became the lost plot!