Categories: Products

CME loses Stargate video game license, Resistance to end in January

The curse of the Stargate video game continues, despite the fact that Dark Comet Games managed to successfully get the first title set in the Stargate universe to market last February.  News comes from the studio that MGM has not renewed its original license with Cheyenne Mountain Entertainment, and so the doors will close on Stargate: Resistance on January 15, 2011.

Here is the full announcement from Dark Comet, the production team behind SG:R, as posted on the game’s official Web site:

On November 16, 2010, the License Agreement between Cheyenne Mountain Entertainment, Inc. and MGM Interactive, Inc. expired. As a result, Cheyenne will no longer be able to offer Stargate Resistance for sale to new customers. However, in the best interests of our customers, game play will be provided for a period of 60 days (until January 15, 2011) to customers who purchased Stargate Resistance prior to November 16, 2010. Look for more information as it becomes available.

Resistance is a multi-player, third-person shooter that is completely online, leaving customers who purchased the game with no offline play options after January 15.

When reached by GateWorld, MGM had no comment on the matter of the license expiration or the possibility of its restoration at some point in the future — should, for example, Cheyenne emerge from bankruptcy solvent and ready to resume production on the game.

Dark Comet was formed by former employees and shareholders of CME when that company — several years into the development of its flagship game title Stargate Worlds, as well as Resistance — ran out of money and closed up shop last year.  Both companies and their principals have since been embroiled in a series of legal battles over just who is the rightful head of Cheyenne, and who owns all the Resistance game assets and hardware.

Dark Comet kept the game’s development going, and managed to get it finished and released earlier this year.  But some CME shareholders objected to the fact that the company had acquired the Resistance assets for pennies on the dollar, leaving them with the bill and a bankrupt studio.

Former CME chief Gary Whiting told the East Valley Tribune’s Nerdvana last week that he didn’t think the expiration of the Stargate license would endanger Resistance, since the game had already launched and was under a different license.  Dark Comet has not confirmed if this is the case.

Whiting also told the site that a new, court-appointed receiver is trying to save the Stargate license.

Meanwhile, other agents representing CME filed suit against Dark Comet and Fresh Start Studios in August, accusing the studio of fraudulent transfer of its assets to the new company when CME entered bankruptcy. According to the Nerdvana report, that dispute has been settled and assets ordered returned to CME. There is no such ruling evident in court documents obtained thus far by GateWorld.

Whiting told Nerdvana that he expects Dark Comet to return the game assets to him, comparing his situation in the “hostile takeover” to Tony Stark in Iron Man.  “They took everything I owned and they took … besides my personal property they took my good name,” he said. “When I watched Iron Man, that was my life right there on the screen because of what these guys did to me.”

A November 10 Maricopa County court document indicates that, contrary to Whiting’s claims, the previous court-appointed receiver acted appropriately in his dealings with Dark Comet Games and Tim Jenson, who took over CME after the board attempted to dismiss Whiting.

Dark Comet could not comment further on these developments, but did tell GateWorld that the court-appointed receiver is the only person who can presently speak with authority on matters concerning Cheyenne Mountain and the MGM license.  Other sources should not be taken as credible, the studio representative said.

Aaron Meehan contributed to this report.

(Thanks to PlayItGrand, Joh, and Kouryuu for the tip)

Darren

Darren created GateWorld in 1999 and is the site's managing editor. He lives in the Seattle area with his wife and three spin-off Stargate fans.

View Comments

  • I'm starting to feel a little AVGN about this. I've seen *fan made* Stargate games. Granted they were mods of other games, but they were good. Damn good. There's no legitimate reason why it should be taking so long. Another thing, quit trying to make it an MMO, not to start out with.

  • I have absolutely no sympathy for Cheyenne Mountain or anyone involved in this and hope MGM decides to never ever let them go near the Stargate license again. I'm not getting the Iron Man reference either. Stargate Worlds was becoming the new Duke Nukem Forever, and unlike the (potentially) happy ending that that game is getting I doubt Worlds would have had a happy ending. We were promised a game and they didn't deliver, I mean, they even featured the actual game in an episode of Stargate Universe! (the first episode).

    Failure #1 - giving the license to a bunch of in-competent developers who have never put out a decent game before. Seriously, have ANY of these guys worked on any notable titles before?

    Failure #2 - making the first Stargate game (okay, technically the second) an MMO. Bad decision. What if the MMO tanks? Then that's probably the end of Stargate gaming. Why not test the waters with a regular RPG or Action game (ala Mass Effect) instead of going straight to MMO. If Worlds had come out a year ago, it MIGHT have had a chance, but not now, not with LOTRO, Dungeons & Dragons Online and Champions Online now free to play, with a new World of Warcraft expansion coming out, with Star Trek Online out and with Star Wars: The Old Republic coming out soon, Worlds would not have done well against the competition.

    Failure #3 - having, again, an in-competent team who has NEVER developed an MMORPG making it. If you want your first game to be an MMORPG, you hire someone like Bioware - while they've never developed one before, they DO have significant experience in the RPG community) to make it. Hire a well-known, high-caliber company to make your game so that more people will be aware of it.

    This is all really just a big failure and could have easily been avoided.

  • they shouldve released the MMO when they had the chance as Free2play and worked at it at the same time. or shouldve not cancelled Alliance. big mistake that was,

  • What the hell happened to "the Alliance"?
    I knew it got canned but if they ever had a shot at making a successful Stargate game I think that was it.

  • Forgive the language Darren, but I am pissed. This is f***ing insane! I understand the MGM was just bought up and is in bankruptcy however wouldn't it be wise to keep potential avenues of money coming in? Yeah I know that these games may not bring in as much as half life or some other big games. but doesn't every penny count? I am starting to feel disenfranchised by how Stargate is treated and honestly it is making me wonder if Stargate (as a franchise) is even worth it.

  • No, it's the first. In the FIRST one, Obadiah Stane pretty much took over Stark Industries and pushed Tony out using the board to file an injunction against him. Obadiah had all the resources of Stark's company at his disposal for the entire movie.

    <- Cross-franchise detail nerd.

  • i would just like to say as a player owner of the game this really sucks! i just cant belive its happening what a waste of money on developing thenlaunching the game only to shut it down less then a year before it was launched. yeah not fair

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