Two pieces of concept art include written descriptions of how the new Stargate dials a 7, 8 or 9-chevron address. Photos of the Destiny Stargate show that it differs from the SG-1 and Atlantis gate systems in some significant ways. First, it doesn’t have star constellations on an inner track — and it doesn’t have a free-spinning inner track at all.
The Destiny gate also has a large white ball connected directly above it (pictured below), and a chevron in the floor right in front (image). So just how do these elements of the system function?
One memo indicates that the 36 symbols on the Stargate are not graphic representations of star constellations at all, but are words in an ancient script — the Ancient names of the stars. (How this functions in identifying a destination within three-dimensional space, as the ship moves from one galaxy to the next, is not known and probably won’t be fully explained.)
While the Stargate is active, all of the chevrons are illuminated.
The Stargate’s connecting and disconnecting is also accompanied by a slightly delayed blast of steam from the vents at the gate’s base, giving the system a “steampunk” feel.
One document indicates the presence of a flatscreen display in the floor of the Gate Room, which would show each symbol of the address as it is dialed. This doesn’t seem to be how the set was actually constructed, and was probably replaced by the ball.
It is believed that both the Destiny and this Stargate design predate the Milky Way and Pegasus Galaxy Stargate designs, helping to fill in the span of Ancient / Alteran history after the race that built the gates left their home galaxy with a design in mind (Stargate: The Ark of Truth) and when they set up the familiar SG-1 gate network in our own galaxy.
The timeline established for the franchise’s mythology so far allows that span of time to be hundreds, thousands, or potentially even millions of years.
Check out the original production images at Joseph Mallozzi’s Blog! Stargate Universe premieres October 2 on Syfy.
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Differently different... but in a cool way.
I do love steam punk, not enough to make me like the show but a least it put one fear to rest.
not sure the whole "ball" idea was a good one, just seems a bit too dumb for the gate builders
The whole thing spins lol. I dont have high hopes for this BSG wannabe and its most random setup of actors
Lou Diamond Phillips and Ming-Na as random . . .
you gotta be kiddin' me.
Some of the others, I will admit, I have never heard of, but in fairness, with the exception of RDA (who at the time was a washed up actor) I had never heard of any actors in SG-1, and none from Atlantis unless they appeared in SG-1 first.
works for me, for the people who have doubts, just take a look at an old rotary phone, our tech had to come from somewhere!
Hey I agree with joshed. And I was never a fan of atlantis at first, but it grew on me and now I love it.
I have to agree with the above mentioned comment about the ball. Not sure that was a good idea. Sorry... I think its really cheesy :(
The first time I saw the Atlantis gate (not even in action) I loved it. Liked it much better than the spinning wheel gate of SG1 (please don't throw tomatoes at me! ;) ) but this.. yeah. no. I *guess* if its "old" tech/first generation gates, it could be somewhat feasible, but I'm just not really sold on it. *shrugs*
I think they are trying very hard to get a steampunk vibe going in this show, as it seems to be a trendy thing this year (Warehouse 13) on SciFi. The gate and other design elements seem to be part of that.
ack, Syfy, sheesh...