John Sheppard: Difference between revisions

From The Stargate Omnipedia
No edit summary
m (Text replacement - "http://www.gateworld.net" to "https://www.gateworld.net")
 
(3 intermediate revisions by the same user not shown)
Line 1: Line 1:
[[File:Sheppardjohn.jpg|thumb]] Lieutenant Colonel in the United States military and a highly skilled pilot with a checkered past, John Sheppard commands the flagship reconnaissance team from [[Earth|Earth's]] [[Atlantis]] base. He traveled to the [[Pegasus Galaxy]] with the [[Atlantis expedition]] under the command of [[Dr. Elizabeth Weir]], and became the base's ranking military officer following the death of [[Marshall Sumner|Colonel Marshall Sumner]] at the hands of the [[Wraith]]. He leads the base's flagship reconnaissance team in exploring other worlds through the [[Stargate]].
[[File:Sheppardjohn.jpg|250px]]


Sheppard was based at McMurdo Air Force Base -- possibly due to the black mark on his record -- and preferred the quiet of the Antarctic. He was assigned to fly [[General Jack O'Neill]] to the remains of the Ancient outpost to oversee the research team's latest developments. There he discovered that he possesses the rare gene that allows him to use [[Ancients|Ancient]] technology -- and unlike most others who possess the gene, he is a natural at it. Weir implored O'Neill to allow Sheppard to be a part of her team despite his record, tarnished for disobeying orders to save two teammates in Afghanistan.
Lieutenant Colonel in the United States military and a highly skilled pilot with a checkered past, John Sheppard commands the flagship reconnaissance team from [[Earth|Earth's]] [[Atlantis]] base. He traveled to the [[Pegasus Galaxy]] with the [[Atlantis expedition]] under the command of [[Elizabeth Weir|Dr. Elizabeth Weir]], and became the base's ranking military officer following the death of [[Marshall Sumner|Colonel Marshall Sumner]] at the hands of the [[Wraith]]. He leads the base's flagship reconnaissance team in exploring other worlds through the [[Stargate]].
 
Sheppard was based at McMurdo Air Force Base -- possibly due to the black mark on his record -- and preferred the quiet of the Antarctic. He was assigned to fly [[Jack O'Neill|General Jack O'Neill]] to the remains of the Ancient outpost to oversee the research team's latest developments. There he discovered that he possesses the rare gene that allows him to use [[Ancients|Ancient]] technology -- and unlike most others who possess the gene, he is a natural at it. Weir implored O'Neill to allow Sheppard to be a part of her team despite his record, tarnished for disobeying orders to save two teammates in Afghanistan.


Once in the Pegasus Galaxy Sheppard was sent on a mission to planet [[Athos]] in the hopes of recovering additional [[Zero Point Module|Z.P.M.s]] to power the sunken city of Atlantis. He met the [[Athosians|Athosian]] leader [[Teyla Emmagan]] and her people, and the two immediately hit it off. He learned of the threat of the Wraith, who had once defeated the Ancients, and witnessed a culling of the Athosians -- including Teyla -- and Sumner, his commanding officer. Sheppard returned to Atlantis with the surviving Athosians, and embarked on a daring rescue mission to recover them. He was successful -- but in the process, Sheppard was responsible for reawakening the entire Wraith civilization when he killed the [[Wraith Keeper]].
Once in the Pegasus Galaxy Sheppard was sent on a mission to planet [[Athos]] in the hopes of recovering additional [[Zero Point Module|Z.P.M.s]] to power the sunken city of Atlantis. He met the [[Athosians|Athosian]] leader [[Teyla Emmagan]] and her people, and the two immediately hit it off. He learned of the threat of the Wraith, who had once defeated the Ancients, and witnessed a culling of the Athosians -- including Teyla -- and Sumner, his commanding officer. Sheppard returned to Atlantis with the surviving Athosians, and embarked on a daring rescue mission to recover them. He was successful -- but in the process, Sheppard was responsible for reawakening the entire Wraith civilization when he killed the [[Wraith Keeper]].
Line 11: Line 13:
== DETAILS ==
== DETAILS ==
PLAYED BY:  [http://www.imdb.com/name/nm0281167/ Joe Flanigan]<br />
PLAYED BY:  [http://www.imdb.com/name/nm0281167/ Joe Flanigan]<br />
FIRST APPEARED:  [http://www.gateworld.net/atlantis/s1/101.shtml Rising, Part 1]
FIRST APPEARED:  [https://www.gateworld.net/atlantis/s1/rising-part-1/ Rising, Part 1]


== KEY EPISODES ==
== KEY EPISODES ==
[http://www.gateworld.net/atlantis/s1/101.shtml Rising, Part 1] - A simple, past-stricken helicopter pilot is caught up in an adventure of galactic proportions when he travels to the Pegasus Galaxy and encounters a kind people, as well as a vampirous new enemy.<br />
[https://www.gateworld.net/atlantis/s1/rising-part-1/ Rising, Part 1] - A simple, past-stricken helicopter pilot is caught up in an adventure of galactic proportions when he travels to the Pegasus Galaxy and encounters a kind people, as well as a vampirous new enemy.<br />
[http://www.gateworld.net/atlantis/s1/101.shtml Rising, Part 2] - Sheppard leads a rescue mission to save his people and Athosian captives from the Wraith, but must kill his commanding officer to spare Sumner from the Wraith's life-sucking torture.<br />
[https://www.gateworld.net/atlantis/s1/rising-part-2/ Rising, Part 2] - Sheppard leads a rescue mission to save his people and Athosian captives from the Wraith, but must kill his commanding officer to spare Sumner from the Wraith's life-sucking torture.<br />
[http://www.gateworld.net/atlantis/s1/104.shtml Thirty Eight Minutes] - Major Sheppard's life is threatened when a Wraith-like insect attaches itself to his neck.<br />
[https://www.gateworld.net/atlantis/s1/thirty-eight-minutes/ Thirty Eight Minutes] - Major Sheppard's life is threatened when a Wraith-like insect attaches itself to his neck.<br />
[http://www.gateworld.net/atlantis/s1/108.shtml Underground] - Sheppard tries to forge and alliance with the Genii, but makes an enemy out of them instead.<br />
[https://www.gateworld.net/atlantis/s1/underground/ Underground] - Sheppard tries to forge and alliance with the Genii, but makes an enemy out of them instead.<br />
[http://www.gateworld.net/atlantis/s1/109.shtml Home] - John becomes suspicious when everything is even better than it should be on a return trip to Earth.<br />
[https://www.gateworld.net/atlantis/s1/home/ Home] - John becomes suspicious when everything is even better than it should be on a return trip to Earth.<br />
[http://www.gateworld.net/atlantis/s1/110.shtml The Storm] - When Atlantis is occupied by a Genii strike force, Sheppard plays a deadly game of cat-and-mouse with Commander Kolya and his people.<br />
[https://www.gateworld.net/atlantis/s1/the-storm/ The Storm] - When Atlantis is occupied by a Genii strike force, Sheppard plays a deadly game of cat-and-mouse with Commander Kolya and his people.<br />
[http://www.gateworld.net/atlantis/s1/111.shtml The Eye] - Sheppard helps to drive the Genii out of Atlantis, but makes a personal enemy of Acastus Kolya.<br />
[https://www.gateworld.net/atlantis/s1/the-eye/ The Eye] - Sheppard helps to drive the Genii out of Atlantis, but makes a personal enemy of Acastus Kolya.<br />
[http://www.gateworld.net/atlantis/s1/114.shtml Sanctuary] - John falls for a beautiful alien woman, only to discover that she is an ascended being.<br />
[https://www.gateworld.net/atlantis/s1/sanctuary/ Sanctuary] - John falls for a beautiful alien woman, only to discover that she is an ascended being.<br />
[http://www.gateworld.net/atlantis/s2/202.shtml The Intruder] - John Sheppard is promoted to Lieutenant Colonel.<br />
[https://www.gateworld.net/atlantis/s2/the-intruder/ The Intruder] - John Sheppard is promoted to Lieutenant Colonel.<br />
[http://www.gateworld.net/atlantis/s2/208.shtml Conversion] - Colonel Sheppard undergoes a disturbing physical transformation after being exposed to Beckett's anti-Wraith drug.<br />
[https://www.gateworld.net/atlantis/s2/conversion/ Conversion] - Colonel Sheppard undergoes a disturbing physical transformation after being exposed to Beckett's anti-Wraith drug.<br />
[http://www.gateworld.net/atlantis/s2/212.shtml Epiphany] - John is stranded on a planet where time passes more rapidly, with no way to contact his friends -- and where the locals are threatened by an invisible monster.<br />
[https://www.gateworld.net/atlantis/s2/epiphany/ Epiphany] - John is stranded on a planet where time passes more rapidly, with no way to contact his friends -- and where the locals are threatened by an invisible monster.<br />
[http://www.gateworld.net/atlantis/s2/216.shtml The Long Goodbye] - Sheppard is possessed by an alien entity, who is at war with an entity who has possessed Dr. Weir.<br />
[https://www.gateworld.net/atlantis/s2/the-long-goodbye/ The Long Goodbye] - Sheppard is possessed by an alien entity, who is at war with an entity who has possessed Dr. Weir.<br />
[http://www.gateworld.net/atlantis/s3/306.shtml The Real World] - John risks exposure to deadly Replicator nanites in order to help Elizabeth escape their hold.<br />
[https://www.gateworld.net/atlantis/s3/the-real-world/ The Real World] - John risks exposure to deadly Replicator nanites in order to help Elizabeth escape their hold.<br />
[http://www.gateworld.net/atlantis/s3/307.shtml Common Ground] - Sheppard is captured by Commander Kolya, who uses a Wraith to slowly drain the life out of him. But the two prisoners form an alliance and escape.<br />
[https://www.gateworld.net/atlantis/s3/common-ground/ Common Ground] - Sheppard is captured by Commander Kolya, who uses a Wraith to slowly drain the life out of him. But the two prisoners form an alliance and escape.<br />
[http://www.gateworld.net/atlantis/s3/309.shtml Phantoms] - A mind-altering device causes Sheppard to relive a mission from his past.<br />
[https://www.gateworld.net/atlantis/s3/phantoms/ Phantoms] - A mind-altering device causes Sheppard to relive a mission from his past.<br />
[http://www.gateworld.net/atlantis/s3/313.shtml Irresponsible] - Sheppard goes toe-to-toe with Kolya one last time, shooting him dead in a duel.<br />
[https://www.gateworld.net/atlantis/s3/irresponsible/ Irresponsible] - Sheppard goes toe-to-toe with Kolya one last time, shooting him dead in a duel.<br />
[http://www.gateworld.net/atlantis/s4/401.shtml Adrift] - Sheppard is forced to assume command of Atlantis after Weir is incapacitated by her injuries.<br />
[https://www.gateworld.net/atlantis/s4/adrift/ Adrift] - Sheppard is forced to assume command of Atlantis after Weir is incapacitated by her injuries.<br />
[http://www.gateworld.net/atlantis/s4/404.shtml Doppelganger] - An alien entity takes on Sheppard's image when it appears in his friends' nightmares, forcing John to fight himself.<br />
[https://www.gateworld.net/atlantis/s4/doppelganger/ Doppelganger] - An alien entity takes on Sheppard's image when it appears in his friends' nightmares, forcing John to fight himself.<br />
[http://www.gateworld.net/atlantis/s4/405.shtml Travelers] - John is captured by a group of technologically advanced humans, led by the beautiful Larrin, who demands that he help them activate a derelict Ancient warship.<br />
[https://www.gateworld.net/atlantis/s4/travelers/ Travelers] - John is captured by a group of technologically advanced humans, led by the beautiful Larrin, who demands that he help them activate a derelict Ancient warship.<br />
[http://www.gateworld.net/atlantis/s4/413.shtml Quarantine] - When a computer malfunction causes a city-wide lockdown Sheppard has to climb up the outside of Atlantis to get to the control room.<br />
[https://www.gateworld.net/atlantis/s4/quarantine/ Quarantine] - When a computer malfunction causes a city-wide lockdown Sheppard has to climb up the outside of Atlantis to get to the control room.<br />
[http://www.gateworld.net/atlantis/s4/415.shtml Outcast] - Sheppard returns to Earth to attend his father's funeral, and meets a scientist with a major problem, a rogue humanform Replicator.<br />
[https://www.gateworld.net/atlantis/s4/outcast/ Outcast] - Sheppard returns to Earth to attend his father's funeral, and meets a scientist with a major problem, a rogue human-form Replicator.<br />
[http://www.gateworld.net/atlantis/s4/transcripts/420.shtml The Last Man] - An accidental interaction between a wormhole and a solar flare sends Sheppard forty-eight thousand years into the future.<br />
[https://www.gateworld.net/atlantis/s4/the-last-man/ The Last Man] - An accidental interaction between a wormhole and a solar flare sends Sheppard forty-eight thousand years into the future.<br />
[http://www.gateworld.net/atlantis/s5/transcripts/506.shtml The Shrine] - Sheppard assists Doctor Keller in an operation to remove an organism from McKay's brain.<br />
[https://www.gateworld.net/atlantis/s5/the-shrine/ The Shrine] - Sheppard assists Doctor Keller in an operation to remove an organism from McKay's brain.<br />
[http://www.gateworld.net/atlantis/s5/515.shtml Remnants] - During an expedition to the mainland Sheppard is captured and tortured by a man he thought he had killed, Acastus Kolya.<br />
[https://www.gateworld.net/atlantis/s5/remnants/ Remnants] - During an expedition to the mainland Sheppard is captured and tortured by a man he thought he had killed, Acastus Kolya.<br />
[http://www.gateworld.net/atlantis/s5/519.shtml Vegas] - On an alternate reality Earth, police detective John Sheppard must solve the case of a long string of unusual murders.<br />
[https://www.gateworld.net/atlantis/s5/vegas/ Vegas] - On an alternate reality Earth, police detective John Sheppard must solve the case of a long string of unusual murders.<br />
[http://www.gateworld.net/atlantis/s5/520.shtml Enemy at the Gate] - With a Wraith super-hive ship fast approaching, Sheppard is sent to Earth to man the control chair, which is now housed in Area 51.<br />
[https://www.gateworld.net/atlantis/s5/enemy-at-the-gate/ Enemy at the Gate] - With a Wraith super-hive ship fast approaching, Sheppard is sent to Earth to man the control chair, which is now housed in Area 51.<br />


[[Category:Characters]][[Category:Atlantis]][[Category:Humans]]
[[Category:Characters]][[Category:Atlantis]][[Category:Humans]]

Latest revision as of 00:00, 5 April 2018

Sheppardjohn.jpg

Lieutenant Colonel in the United States military and a highly skilled pilot with a checkered past, John Sheppard commands the flagship reconnaissance team from Earth's Atlantis base. He traveled to the Pegasus Galaxy with the Atlantis expedition under the command of Dr. Elizabeth Weir, and became the base's ranking military officer following the death of Colonel Marshall Sumner at the hands of the Wraith. He leads the base's flagship reconnaissance team in exploring other worlds through the Stargate.

Sheppard was based at McMurdo Air Force Base -- possibly due to the black mark on his record -- and preferred the quiet of the Antarctic. He was assigned to fly General Jack O'Neill to the remains of the Ancient outpost to oversee the research team's latest developments. There he discovered that he possesses the rare gene that allows him to use Ancient technology -- and unlike most others who possess the gene, he is a natural at it. Weir implored O'Neill to allow Sheppard to be a part of her team despite his record, tarnished for disobeying orders to save two teammates in Afghanistan.

Once in the Pegasus Galaxy Sheppard was sent on a mission to planet Athos in the hopes of recovering additional Z.P.M.s to power the sunken city of Atlantis. He met the Athosian leader Teyla Emmagan and her people, and the two immediately hit it off. He learned of the threat of the Wraith, who had once defeated the Ancients, and witnessed a culling of the Athosians -- including Teyla -- and Sumner, his commanding officer. Sheppard returned to Atlantis with the surviving Athosians, and embarked on a daring rescue mission to recover them. He was successful -- but in the process, Sheppard was responsible for reawakening the entire Wraith civilization when he killed the Wraith Keeper.

As the most senior surviving member of the Atlantis expedition's military contingent, John served as the head of the officers stationed there -- making him second in command of the base, to the civilian Weir. One year later he was promoted to Lt. Colonel, when his role on Atlantis was formalized. He was on the short list to assume command when Weir was lost to the Replicators, but seemed happy to have Colonel Samantha Carter take the job instead.

Sheppard enjoys ferris wheels, college football, and "anything that goes faster than 200 miles per hour." He loves Johnny Cash and is kind and generous, and not afraid to voice his opinions, particularly when the end result is in the best interests of a needy teammate. Little is known about his past or family life, though he was once married.

DETAILS

PLAYED BY: Joe Flanigan
FIRST APPEARED: Rising, Part 1

KEY EPISODES

Rising, Part 1 - A simple, past-stricken helicopter pilot is caught up in an adventure of galactic proportions when he travels to the Pegasus Galaxy and encounters a kind people, as well as a vampirous new enemy.
Rising, Part 2 - Sheppard leads a rescue mission to save his people and Athosian captives from the Wraith, but must kill his commanding officer to spare Sumner from the Wraith's life-sucking torture.
Thirty Eight Minutes - Major Sheppard's life is threatened when a Wraith-like insect attaches itself to his neck.
Underground - Sheppard tries to forge and alliance with the Genii, but makes an enemy out of them instead.
Home - John becomes suspicious when everything is even better than it should be on a return trip to Earth.
The Storm - When Atlantis is occupied by a Genii strike force, Sheppard plays a deadly game of cat-and-mouse with Commander Kolya and his people.
The Eye - Sheppard helps to drive the Genii out of Atlantis, but makes a personal enemy of Acastus Kolya.
Sanctuary - John falls for a beautiful alien woman, only to discover that she is an ascended being.
The Intruder - John Sheppard is promoted to Lieutenant Colonel.
Conversion - Colonel Sheppard undergoes a disturbing physical transformation after being exposed to Beckett's anti-Wraith drug.
Epiphany - John is stranded on a planet where time passes more rapidly, with no way to contact his friends -- and where the locals are threatened by an invisible monster.
The Long Goodbye - Sheppard is possessed by an alien entity, who is at war with an entity who has possessed Dr. Weir.
The Real World - John risks exposure to deadly Replicator nanites in order to help Elizabeth escape their hold.
Common Ground - Sheppard is captured by Commander Kolya, who uses a Wraith to slowly drain the life out of him. But the two prisoners form an alliance and escape.
Phantoms - A mind-altering device causes Sheppard to relive a mission from his past.
Irresponsible - Sheppard goes toe-to-toe with Kolya one last time, shooting him dead in a duel.
Adrift - Sheppard is forced to assume command of Atlantis after Weir is incapacitated by her injuries.
Doppelganger - An alien entity takes on Sheppard's image when it appears in his friends' nightmares, forcing John to fight himself.
Travelers - John is captured by a group of technologically advanced humans, led by the beautiful Larrin, who demands that he help them activate a derelict Ancient warship.
Quarantine - When a computer malfunction causes a city-wide lockdown Sheppard has to climb up the outside of Atlantis to get to the control room.
Outcast - Sheppard returns to Earth to attend his father's funeral, and meets a scientist with a major problem, a rogue human-form Replicator.
The Last Man - An accidental interaction between a wormhole and a solar flare sends Sheppard forty-eight thousand years into the future.
The Shrine - Sheppard assists Doctor Keller in an operation to remove an organism from McKay's brain.
Remnants - During an expedition to the mainland Sheppard is captured and tortured by a man he thought he had killed, Acastus Kolya.
Vegas - On an alternate reality Earth, police detective John Sheppard must solve the case of a long string of unusual murders.
Enemy at the Gate - With a Wraith super-hive ship fast approaching, Sheppard is sent to Earth to man the control chair, which is now housed in Area 51.